Gerkin

Dwarf Adept

Description:

Garkin Stonebones CR 1/2

Male Dwarf Adept 1

N Medium Humanoid (Dwarf)

Init -2, Senses Listen +2; Spot +2; darkvision 60 ft.

Languages common, dwarven, terran

AC 8, touch 8, flat-footed 8 (-2 Dex)

hp 3 (1 HD)

Fort +0, Ref -2, Will +4

Spd 20 ft.

Melee club +0 (1d6)

Ranged sling -2 (1d4) 50 ft. or club -2 (1d6) 10 ft.

Base Atk +0; Grp +0

Space 5 ft.; Reach 5 ft.

Spells Prepared (CL 1st)

1st — sleep (Will DC 13), comprehend languages

Cantrips — create water, purify food & drink, mending

Spell-like Abilities (CL 1): 1/day — mage hand, open/close, floating disk

Abilities Str 10 (0), Dex 6 (-2), Con 10 (0), Int 12 (1), Wis 14 (2), Cha 8 (-1)

SQ Stonecunning, Stability

Feats Spell Hand

Skills concentration +4, heal +6, spellcraft +5

Possessions club, sling with 5 bullets, divine focus (copper amulet shaped like an anvil, worth 2 sp), backpack, bedroll, waterskin, flint & steel, 1 day of trail rations

Feats Spell Hand is from Complete Arcane (p. 83), and grants several 1/day spell-like abilities

EXP: 167

Bio:

Gerkin

Adventures in the Lands of Yore Mavrickindigo